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The All-In-One PI Tool

Solving PI

Start with your goal — the planner suggests the rest. Tell it what you want and what you have; it works out the most profitable thing you can actually build, using Jita market prices — fetched live where this build can, entered by you where it can't — and the game's real physical limits. Quick estimates from typical values when you want speed, exact numbers when you provide your own. Works for any solar system, from 1 to 50 characters.

New here? Read this first (60 seconds)

What this does: you tell it what planets you can reach and how many characters you have; it tells you what to build, how to split your colonies between extraction and factories, and what you'd actually clear per week after tax, shipping and customs. Every answer says how good it is: small operations get a provably optimal plan; big ones get a measured "within X% of the best possible" bound.

  1. Section 1 — Your Goal. Pick the product and how you define “best” (max output, a quota, a login budget, or compare everything). That is all the tool demands: sourcing is suggested for you, and the detail level lets typical values stand in until you provide your own — Quick estimates are clearly labeled, Exact numbers carry no assumptions.
  2. Section 2 — Your Operation. Each character individually: planets (max 6 with Interplanetary Consolidation V) and skills — plus one extraction program length for the whole operation. Short programs yield much more per week but need more logins.
  3. Section 3 — Your Systems & Planets. Search a solar system to load its planets from ESI, drop in planet screenshots, or type them. Scan values are yours to enter — or let Quick estimate assume your security band's typical density until you do.
  4. Section 4 — Costs & Market. Taxes, fees, freight, and Jita prices (fetch what's available live, type in the rest) — one tap fills typical High/Low/Null/Wormhole rates — including whether you sell instantly or list orders, which changes real money.
  5. Section 5 — Results. Hit Solve and get per-character build sheets plus the analytics: what's bottlenecking you, what the next character or skill is worth, and why each input was extracted, refined, or bought — every suggested choice named with its reason.

Numbers here come from CCP's published formulas and the game's own data, verified — where something can't be known (like another player's POCO tax), you set it and the tool says what it assumed. It never silently guesses.

1. Your Goal

Reference

Look anything up, any time. These are not steps — you never have to open them.